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Thread Statistics | Show CCP posts - 6 post(s) |

Mr Omniblivion
GoonWaffe Goonswarm Federation
413
|
Posted - 2015.03.03 23:39:09 -
[1] - Quote
Long post incoming.
First off, these changes as they stand make CONDI win eve, thanks CCP.
The changes as they currently stand heavily favor nullified ships, meaning that you will see large gangs of inties and t3s roaming around as the main strategic fleets. Being as this counters the basis of having better ship usage distribution in EVE, I would suggest removing interdiction immunity from all ships. Otherwise, some unnamed group that may or may not exist will gladly burn down all of Eve in inties. Good luck ever catching them.
These new mechanics are actually good and remove the (N+1) requirement of supercapitals to control nullsec space. HOWEVER, CCP is not fully attacking the problem- only part of it.
As nullsec stands, there is very little reason for large groups to go to war. Aside from moons and rental territory, there is no incentive for a group to go on a full scale war with any other equally sized group. These suggested changes do not change the fundamental issue that we have no reason to engage in massive warfare, especially because it is difficult to successfully control multiple areas of space. This change will only continue the blue doughnut empires around Eve (of which the CFC is technically one of the smaller blue doughnuts).
In order for the nullsec landscape to change in a meaningful way, there needs to be incentive to hold additional space. As it stands, nullsec income varies wildly between -.01 and -.50+, with the former systems arguably being worse than highsec. Nullsec specific ore is some of the worst ore in the game (because CCP still hasn't fixed null anomalies), and Null ice hardly is as valuable as it should be because of all of the reductions in ice product usage.
While many people think that nullsec is a place with infinite riches, it's hardly that. Sure, ratting in null is good because you can do it pretty much entirely AFK. However, in an ishtar, AFK ratting nets a measly 60-70 million isk an hour on average, before taxes. Active ratting can make over 100 mil an hour, sure. But if you're doing active anything, you'd make significantly more money in Wormholes or even blitzing highsec missions.
There needs to be an incentive for two equally sized groups to go to war. Until that happens, nullsec will change in small amounts but not change over time. Sure, groups like the CFC will give up regions of space because it becomes a pain in the ass to defend them because of CCP changes, but these changes will not encourage such groups to full on go to war with each other, which is what Eve needs.
Overall, I like these mechanics, but there needs to be more in order to actually encourage groups to use them. These will not suddenly give NC. a reason to come attack Deklein, as the aforementioned group that may or may not exist would burn all of their space down. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
420
|
Posted - 2015.03.04 04:28:59 -
[2] - Quote
1) Remove r64s from moons 2) put those in moving entities like incursions 3) provide more scaling benefits to owning sov |

Mr Omniblivion
GoonWaffe Goonswarm Federation
425
|
Posted - 2015.03.04 18:57:16 -
[3] - Quote
When CCP suggests patches like this one and the Jump Fatigue/Jump Range nerfs, it is clear that they do not actually play the game in nullsec. They're using statistics that show correlation and calling it causation from their patches. In reality, they're only preventing more fights from happening because of the ******** changes they are suggesting.
Sure, a few of them probably have some characters in some renter corps in nullsec. They might hop on and shoot some red crosses or rocks for a bit and then log off. They might even go on the occasional roam. But they sure as hell aren't involved in anything that actually makes a coalition function or any higher level gameplay. If they were, then they would see that these changes as they stand are ridiculous because of how easily this system can be broken by players and the fact that sov is basically not worth holding.
I mean, I like the gameplay style of having multiple combat points, but these changes won't actually cause fights. These will just be annoying runarounds with interdiction immune ships.
Don't get me wrong, it would be hilarious to see these changes come into effect as they have been suggested.
We would burn null to the ground. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
425
|
Posted - 2015.03.04 19:22:08 -
[4] - Quote
Guys- there are 39 likes on the OP, this must mean that this is a good change and everyone likes it, thanks to Phoebe, right? |

Mr Omniblivion
GoonWaffe Goonswarm Federation
427
|
Posted - 2015.03.04 19:53:17 -
[5] - Quote
Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
428
|
Posted - 2015.03.04 20:22:03 -
[6] - Quote
St'oto wrote:Eli Apol wrote:Mr Omniblivion wrote:Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP. Because the opinion of someone with a vested interest in keeping the blue donut is exactly what's needed to shake up null right? Couldn't have said it better myself. I do agree that some of the changes do need additional iteration. Like the Prime time thing. As it does screw ALOT OF people. But pretty much every other portion of this change is doing what it is intended to do, ENTIRELY shake up nullsec sov warfare. Which is an AMAZING thing. Sov null warfare has been boring as hell for 11 years now. (That's when I joined the game under my first, now sold character which is linked in my bio.) So I'm GLAD they are absolutely tipping sov warfare on it's head. It's PERFECT! EDIT: But if they keep the prime time thing. When I eventually go back to nullsec, I will be picking a heavy US focused alliance. Considering I'm in the US. That way I won't have a headache every time something needs to be defended.
You both have no clue what you're talking about.
Null warfare sucks as it is, yes. However, this change won't suddenly make these blocs split up or go to war with each other. There is still no reason to actually fight for nullsec space- we'll probably even give some up simply because we literally don't see a reason to pay for that system's sov cost.
Sure, some local hooligans will come try to harass us. Just as they do with literally every patch that is supposed to ruin the blue doughnuts. Once we crush them, as we usually do, they'll go back to just hot dropping afk ratters and claiming a moral victory. Who cares.
These changes will not affect the problems with null.
Here is what will happen: 1) Large entities will give up a lot of their renter lands because CCP 2) Smaller groups will move into that space and claim it as "their own" 3) Large entities will then harass the **** out of those small groups until they either leave or sign evilweasel's pledge to The Mittani 4) Smaller groups will then complain that they still can't get into null and that the large blue doughnut groups aren't fighting each other
CCP is yet again showing poor understanding of how the game is actually played with these suggested changes.
And for the record, I hate having a blue doughnut. I want to see more stuff blown up; everywhere. There is simply no reason or benefit to break up any alliances because you would be kneecapping yourselves. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
429
|
Posted - 2015.03.04 20:27:39 -
[7] - Quote
Feyd Rautha Harkonnen wrote:Two things...
First, CSM..I am yet to actually see a swath of stories this time around on how the CSM wasn't consulted or ignored on the proposed changes. In leiu of that we must assume then the bulk of the CSM gave nodding approval to these changes, and their silence now is approval after the fact (or pansied waiting to see which way popular vote blows first...).
Second, CCP obviously isn't trying to ruin the game. They are perhaps just trying to ruin your game.
We actually reach out to CSM members to get input on why these changes suck so much if the CSM was counselled on them first. The response was "we told them, they didn't listen".
If you think this will ruin our game, you're in for a harsh reality check.
We have worked around every single change that CCP has made since our inception. Much to public dismay, we aren't looking to destroy Eve Online the Spaceship Game, as most of us are addicted to it and rely on its success. Our suggestions and input through the CSM aren't "This is what is best for CONDI"; they are "This is what is best for Eve". No matter what change happens, we'll be one of the first to adapt and succeed after the changes, as we have always done. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
431
|
Posted - 2015.03.04 21:38:31 -
[8] - Quote
Gevlon Goblin wrote:The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.
The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.
Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.
The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.
It happened. A Gevlon post that I actually agree with.
I think I've just won Eve. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
431
|
Posted - 2015.03.04 21:54:04 -
[9] - Quote
Another gigantic flaw with this change.
Take one scenario - the super powers give up the majority of their space and open the door to nullsec space for random corporations.
At no point ever will a small corporation in nullsec be able to ever hold a valuable moon, and thus, the large entities still rule with the N+1 mechanics to defend their money moons.
The sov means nothing, especially when we could just crush the sov ~because~ while we were there picking up our moon minerals from a moon they'd never be able to take. Even if these residents sieged the moons 24/7, we'd sit on them so no one else could have them, increasing the value of our localized moons.
CCP again has no clue what they are doing with nullsec. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
437
|
Posted - 2015.03.04 23:23:15 -
[10] - Quote
Studio Ghibli wrote:Burn it to the ground, CCP. I'll happily rise up from the ashes. :)
Oh the irony, if only you knew what was about to happen |

Mr Omniblivion
GoonWaffe Goonswarm Federation
438
|
Posted - 2015.03.04 23:37:04 -
[11] - Quote
CCP Fozzie wrote:Finally caught up with the thread. :)
Good stuff, thanks. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
439
|
Posted - 2015.03.05 00:04:50 -
[12] - Quote
Lord TGR wrote:I'm confident that we've got enough manpower to give "zero craps" about this, and that if anything, we're actually trying to point out an actual problem which'll affect other, smaller groups than us to a much greater degree.
But that'd be ludicrous, right? Because grrgoons.
Shhh, stop helping them.
We approve of all of these changes 100%. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
439
|
Posted - 2015.03.05 00:14:25 -
[13] - Quote
Eli Apol wrote:Devi Loches wrote:The goal of defense isn't to bait attackers to fight, it's the other way around. Sitting at zero with anything for defense is basically iceberging. The goal isn't to create more camping, but actual fights. Interceptors are one way to show that this does not actually create dynamic fights. Attackers SHOULD have the initiative in conflict. Defenders SHOULD be reactive. It's kinda the way these things generally work. The interceptors ALWAYS have a choice to engage the defender that is forced to come out of their station and react to their presence. Then you can try to bait them into attacking the wrong ship at the wrong time if you want and turn the tables. If you want more pvp yourself, go out and attack other people, force them to come and defend their territory and get some GFs of your own.
Hello guy that has no clue what he's talking about.
What game is this that you are playing where these things happen? |

Mr Omniblivion
GoonWaffe Goonswarm Federation
447
|
Posted - 2015.03.05 03:54:33 -
[14] - Quote
Lena Lazair wrote:Provi will be far safer than it's ever been under this new system.
I agree 100% please implement these changes as-is so that we can all save freeport Provi |

Mr Omniblivion
GoonWaffe Goonswarm Federation
458
|
Posted - 2015.03.06 02:10:12 -
[15] - Quote
baltec1 wrote:Burl en Daire wrote:
What would be your fix for the trollcepter?
Don't allow it.
If CCP wants to encourage actual fights, then allowing an interceptor or nullified ship to be able to flip things will only cause frustration and not lead to many kills. Sure, they might trigger some timers, but it is highly unlikely that the aggressing group would show up to actually flip it.
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
458
|
Posted - 2015.03.06 02:11:46 -
[16] - Quote
Eli Apol wrote: And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3
And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.
It would be impossible to realistically code in a varying time system that actually works. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
458
|
Posted - 2015.03.06 02:23:04 -
[17] - Quote
Eli Apol wrote:Humour me, imagine it is (and I've already stated ideas that would make it possible earlier in the thread)
Now your victims of dickery 24/7 versus being able to inflict it on others only during their 4hr time periods unless you downscale your alliance or number of systems.
So now what's the problem with ceptors?
The very nature of interceptors in general do not generate conflict. A roaming gang of interceptors is not looking to fight anything that shoots back. They are designed to pick off people not paying attention or being utilized as fast tackle. Enabling such a ship to be able to flip sov is just asking for entire regions to be burned down without fights.
There is no place that you can force an interceptor to fight because they are immune to bubbles. They are already largely fit to be unlockable due to server tick times. Therefore, the only way to actually fight interceptors is if they want to fight you- which happens basically never.
I am all for more destruction of everything in Eve. However, allowing interceptors (and even nullified t3s) to be able to flip sov like this is just asking for us to burn down most of sov space.
Don't take this incorrectly either- if it stayed as-is, we would utilize interceptors to their maximum potential to burn everything down. Deklein has some of the highest density of any space in the game- aside from random roaming gangs coming through our space (mostly in interceptors or stealth bombers), there wouldn't be a way for someone to successfully disrupt our space, aside from starting the initial timers. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
458
|
Posted - 2015.03.06 02:25:58 -
[18] - Quote
Also something to remember- if interceptors are starting these timers, then we'd have 27.5 minutes to react to them. There is no way an interceptor gang would stay on grid for 27 minutes to defend the initial countdown to even get to the siege timer. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
461
|
Posted - 2015.03.06 02:28:44 -
[19] - Quote
Eli Apol wrote:[They force defenders to undock = they can engage or run away to another system. There's a chance for the attackers to engage in a fight whenever they feel like it just by putting a link on a structure. Sure *some* people are gonna troll and never actually fight because it's the same as blueing all their neighbours, but people that actually want to fight are gonna use this everyday to drag people from their stations and away from the undock radius.
I'd like to go on record saying I'd be all for allowing interceptors to use these if NPC null stations can also have their services disabled. Otherwise, what is the point of basing out of any sov null station rather than a nearby npc station?
If you're trying to argue that interceptors lead to more fights, then it should work both ways- both to people in sov null AND to people in npc null. If not, you're just trying to argue for a targetted nerf to one group of players.
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
461
|
Posted - 2015.03.06 02:30:30 -
[20] - Quote
Like I've always said- I'm always in favor of more destruction of everything, even if it's other CFC players.
Destruction drives demand in eve, which benefits everyone. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
493
|
Posted - 2015.03.11 00:40:07 -
[21] - Quote
How to fix Null:
1) Disband CFC 2) ???? 3) Profit
amirite? |

Mr Omniblivion
GoonWaffe Goonswarm Federation
494
|
Posted - 2015.03.11 01:10:00 -
[22] - Quote
But... but... guize.... null makes more isk per hour than any area in the game, we need to nerf it
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Mr Omniblivion
GoonWaffe Goonswarm Federation
495
|
Posted - 2015.03.11 01:43:42 -
[23] - Quote
Querns wrote:Xpaulusx wrote:I can see new subscriptions soaring under these conditions............Oh wait.  Confirming that new players subscribe to run L4 missions and highsec incursions.
Clearly that is shown in CCP's reports because This Is Eve had tons of coverage on highsec anything, because it's so exciting!
See! Numbers went up! I can read graphs! |

Mr Omniblivion
GoonWaffe Goonswarm Federation
496
|
Posted - 2015.03.11 02:18:38 -
[24] - Quote
Eli Apol wrote:Not gonna try and make out that highsec doesn't have some serious isk issues (too much!) but taking an optimal blitzing mission runners setup and saying look how much all of these guys are making is a load of ball I'm afraid. - Most highsec mission runners don't blitz and most don't run for the faction offering the optimal isk/LP conversion and on that note SoE LP conversion is tanking and has been since the new ships were released last year. Once too many people jump on the isk train for a single type of LP, it devalues. Feel free to check out the downward trends on pretty much all the items from their store (probes and launchers, virtue implants and faction ships). If everyone was running optimal setups for SoE LP then it would have bottomed out ages ago and we'd be looking at minimal LP returns. Fair enough it is currently at 2k/LP so no-one can whine, but it won't be for long.
- You're comparing afk drone boats against someone flying a machariel at pretty much perfect efficiency for a spreadsheet scoreboard - it's apples and oranges.
- Sorry but moongoo. I know it's not a personal income but it's a net profit for that individual if they don't have to expend on pvp ships because of SRP paid for passively by moon goo.
I do still think highsec earns far too much for the risk involved but I just wanted to point out some *serious* issues with your methods of comparison.
I don't generally disagree with any of the points you are making.
However, I would add these considerations: - if anyone ever actually afk rats in deklein, they're guaranteed to get killed by the people that roam through that space- just ask Gevlon. Each ship lost is 300+mil to replace. -I do not disagree that the ability to use drones and not have to click anything is good for the game. HOWEVER, realize that active ratting is not a significantly higher reward than doing the drone version. The point with those specific comparisons is to show that doing active activities elsewhere is wildly more profitable than in null -Not blitzing and not running for optimal isk/lp is effectively the same justification as using drones to rat in null. Less wealth per hour for less effort or concentration. Except the risk of getting your ratting ship killed in highsec is near zero provided that you are not running some wild officer fit. -Moongoo is basically the only current justification for entities to actually live in null. If there was no moon goo or if it was changed to another format at this point, why would we ever realistically operate out of null as a corporation or an alliance. Wormhole space would be significantly more profitable for everyone if moongoo was changed. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
500
|
Posted - 2015.03.11 07:23:03 -
[25] - Quote
Josef Djugashvilis wrote:CCP have frequently shown that Null is doing very nicely in terms of rat bounties etc.
If CCP ever decide that they are indeed unbalanced, they will do something about it.
hahahahahahahahahahahahahahahaha |
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